semenVolumeMultiplier=2.0			// Adjusts the total quantity of semen which will be ejaculated.
						// Setting a very high value (e.g. >20) is not recommended, because it could take several MINUTES for the orgasm to complete (and the semen strands will destroy your FPS!).
						// Allowable values: 0.01 to infinity.

minSpurtDuration=6				// Defines the minimum size of a spurt.  If this number is set very low, then "machine gun" pellets are possible.
						// Setting this value to the SAME as maxSpurtDuration will force all spurts to be of equal size.
						// Allowable values: 4 to infinity  (but you probably shouldn't reduce it below 6)

maxSpurtDuration=21				// Defines the maximum size of a spurt.  If this number is set very high, then a long-duration "firehose" spurt is possible.
						// Set this value to -1 if you want an INFINITE maximum.

intensityPerNormalSpurt=0.2			// Specifies the fraction of remaining semen to be ejaculated in each spurt.  Defaults to 20%.  Becaues the remaining value decreases during the orgasm, the spurts will tend to diminish in size.  Allowable values: 0.01 to 1.0.
						// Setting this value to 1.0 (and bumping up the maxSpurtDuration) will allow the ENTIRE load to be dumped in one massive spurt.
						// Setting this value to 0.01 will cause every spurt to be sent out at the minimum size.  Typically, this will convert the ejaculation into a machine-gun burst of small spurts.

intensityPerTerminalSpurt=0.5			// Specifies the fraction of remaining semen to be ejaculated in the terminal spurts.  Defaults to 50%.  This special behaviour is needed because otherwise the orgasm would tend to end in a lot of unimpressive little spurts.
						// If you WANT his orgasm to end with several weak spurts, then set a smaller value (e.g. 0.2).
						// Allowable values: 0.01 to 1.0.

pauseBetweenSpurtProbability=1.0		// The probability that the guy will pause between spurts, allowing the penis to bob up and down.
						// The bobbing tends to "scatter" the ejaculation, so you can set a low value if you'd prefer high accuracy.
						// Allowable values: 0.0 to 1.0.

maxStrandThickness=1.0				// The maximum possible thickness of a semen strand.  1.0 is the standard value.
						// Significantly increasing this value will cause semen strands to appear quite silly (more like "clouds" than "streams").
						// Allowable values: 0.1 to 5.0.


useCustomEdging = 0				// SDT has a built-in system for boosting the quantity of an ejaculation based on the amount of sexual activity which precedes it.  But this effect is fairly weak.
						// Setting this value to 1 will replace the built-in system with a new set of "edging" logic.  Whenever the guy's pleasure rises above a defined threshold, and then
						// falls back down, a boost will be applied to the next orgasm.  This effect can stack; an orgasm which follows prolonged teasing can be quite intense.


adjustmentRate = 0.02				// An animation parameter which governs the rate at which the guy's balls will swell (or shrink) in order to "catch up" with edging events.  The events themselves are
						// instantaneous, so the changes in ball size are deliberately slowed down in order to appear smooth and gradual.  The default value is 0.02 (2%) per animation frame.

minEdgingMultiplier=1.0				// The minimum value to which the edging boost will reset after each orgasm.  By default, this should be set to 1.0 (100%).  You may choose to reduce it further, so that
						// the guy would actually become *smaller* than usual after an orgasm (and would need some teasing in order to regain his standard size).

maxEdgingMultiplier = 3.0			// The maximum "boost" value which can be achieved by prolonged edging.  By default, this value is set to 3.0 (300%). 
						// (The ejaculation will be boosted to thrice its normal quantity), at which point any *further* teasing or edging will yield no effect.

risingEdgeThreshold = 0.85			// The percentage of maximum pleasure which the guy must reach in order for an edging event to be recognized.  By default, this is set to 0.85 (85%) which corresponds to the
						// point at which a white overlay filter becomes visible on-screen.  You can increase this value further -- if you want edging to occur only when the guy is *very* close to orgasm.

fallingEdgeThreshold = 0.75			// The percentage of maximum pleasure which the guy must fall *below* before the next edging event can occur.  Simply *keeping* him very close to orgasm won't be effective.
						// If you want to achieve the maximum boost effect then must repeatedly "tease" him: excite him until he's near orgasm, then allow him to calm down.  By default, this value
						// is set to 0.75 (75%), which requires a "rest period" of approximately 10 seconds *after* the white overlay has faded from the screen.  You may set this value closer to the
						// risingEdgeThreshold if you'd prefer to cut down on the delays.

edgingIncrement = 0.2				// The amount of boost which will be applied by each edging event.  This value defaults to 0.2 (20%).  Thus, each time that the guy is excited and then allowed to calm down, his
						// next ejaculation will receive a 20% boost. If you're using default values, then you'd need to tease him ten times in order to reach the maximum
						// boost.  Obviously, you can *increase* this value if you'd like to see faster boosts -- or *reduce* it if you'd like to play out a very prolonged teasing/edging scenario.

edgingBallGrowth = 1				// If you're using the custom edging option, then the mod can automatically illustrate the "status" of edging by increasing the size of the guy's balls.  They will
                                                // grow as edging occurs in a configurable fashion. The balls will reset to their normal size after each orgasm.
                                                // Please note that the orgasm-boosting effect can occur even when ball-growth is disabled.  This is a visual effect only.
minBallGrowthMultiplier = 1.0                   // The minimum value to which the edging boost will reset after each orgasm.
maxBallGrowthMultiplier = 1.5                   // The maximum "boost" value which can be achieved by prolonged edging. The default value is 1.5, which limits the growth to 150% of the normal size.
ballGrowthIncrement = 0.1                       // The amount of boost which will be applied to ball growth by each edging event. Works similarly to edgingIncrement.

